1/23/2024 0 Comments Metroid prime corruptionsCompared to a real FPS the enemy AI is primitive and the armoury lacks punch, but that’s never been the point of Metroid Prime. Weird alien artefacts to scan? Check? Puzzles fraught battles areas that you can’t reach now but you know you’ll come back to later? All present and accounted for. A few moments – a great boss battle, a nice puzzle for Samus as she transforms once more into her rolling ‘morph ball’ – soon signal that things are headed in the right direction, and before long we’re swinging back into classic Metroid territory. After recent FPS games on the 360 and PS3, it’s hard to avoid the feeling that you’re playing yesterday’s game. With flat textures, terrible human character models, and a general lack of gloss, it’s never been more apparent that the fixed-function Wii GPU is essentially a supercharged DirectX 7 part. Worse, it shows the Wii graphics hardware off in its worst light. With faceless troops, irritating appearances from fellow bounty hunters and predictable space pirate attacks, much of the prologue simply doesn’t have the atmosphere or charge we expect from a Metroid game. The initial section on a federation spacecraft plays like a dull retread of one of Halo’s weaker spaceship levels, but without the grace or clever AI of Bungie’s series. While you’re getting used to the controls, the game seems hell bent on making you forget what was so wonderful about Metroid Prime in the first place. Sadly, this makes it all the more disheartening to report that, for your first hour or so in the game, ‘there’ isn’t all that exciting a place to be. It’s all good fun, and it all adds to that important sense of being there. Within even the earliest levels, you’ll find interactive panels and devices that have you pushing, pulling and twisting the remote, plus a grapple which can be used to yank items and enemy shields towards you and – later on – swing across chasms. Kudos, Retro.Īnd kudos too for finding other interesting ways of using the remote and nunchuk that build on this foundation without feeling like totally pointless gimmicks. You don’t have to prance around in front of the sofa like the guy in the current TV advert, but there are times when Corruption makes you feel like it. It’s beautifully done, and gives the game that immediate sense of physical connection between player and character that is a factor in so many of the best Wii games. The Nunchuk is used for forward, backward and lateral movement, while the remote works as a targeting device, moving sights and cursors within the main screen area, but rotating the view once these push towards the edges. With the original Metroid Prime, Retro Studios did an incredible job of refitting the Metroid series for a first-person perspective without losing any of its core values, and here the team has done equally stellar work in adapting Metroid Prime for the remote and nunchuk. Well, the good news is that the controls are superbly implemented. The question is whether a Metroid – and one designed to fit around the Wii’s unique controls – can convince the hardcore fanbase and stand up to the increasingly sophisticated competition on other consoles. While not an FPS as such, it’s the nearest thing Nintendo has to a Halo or a Killzone, and those of us whose Wiis have spent much of the year gathering dust are getting desperate for a Nintendo classic with some meat to it. For those of us who have been playing Nintendo games since the days of the NES and SNES, that makes Metroid Prime 3: Corruption an important game. We all know that it was Wii Sports, not Legend of Zelda: The Twilight Princess, that has made Nintendo’s little wonder the runaway success of this console generation, but Nintendo keeps on telling us that it hasn’t forgotten its loyal, more hardcore audience.
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